Avengers, Assemble! Your favorite Marvel characters need your help to bring these action-packed scenes to life!
Kids of all ages can draw, color, and create with all their favorite characters from the Marvel Universe, including the Avengers, Ms. Marvel, Black Panther and the Guardians of the Galaxy―and even fan-favorite villains like Loki, Ultron, and Red Skull. Every page provides hilarious and clever prompts to spark creativity. Young super heroes will love using their artistic powers to bring these action-packed scenes to life.
Check out the rest of the Marvel Doodles series!
Kids will have hours of fun learning about their favorite sea creatures and ocean phenomena as they work their way through 100 puzzles, games, brainteasers, and jokes in this sea-based activity book. Lead a clownfish through a coral maze; determine which oyster is hiding the pearl; and figure out why sharks are known as lemons, manatees are considered cows, and barbers are simply called fish. It’s a guaranteed whale of a good time!
This time, there’s no escape from the realm.
The MindWar Realm is a computerized world created by a deranged terrorist named Kurodar. Built through a link between Kurodar’s mind and a network of supercomputers, The Realm is a pathway through which the madman can project himself into any computer system on the planet.
Twice before, Rick Dial has entered the Realm as a Mind Warrior and come back alive. But now, something has gone terribly wrong. A connection has formed in Rick’s brain that sends him hurtling into The Realm without his consent—and brings the Realm’s monsters into the Real World.
As Kurodar works to turn Rick’s brain to his own purposes, Rick’s waking and sleeping life is ravaged by terrors he never imagined.
Rick knows he has no choice but to face The Realm’s final and most powerful protector. But can Rick destroy MindWar without destroying himself and the people he loves?
A Newbery Medal Winner
"A supersharp mystery...confoundingly clever, and very funny." —Booklist, starred review
A bizarre chain of events begins when sixteen unlikely people gather for the reading of Samuel W. Westing’s will. And though no one knows why the eccentric, game-loving millionaire has chosen a virtual stranger—and a possible murderer—to inherit his vast fortune, on things for sure: Sam Westing may be dead…but that won’t stop him from playing one last game!
Winner of the Newbery Medal
Winner of the Boston Globe/Horn Book Award
An ALA Notable Book